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In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
M. Minecon; Minecraft – Volume Alpha; Minecraft – Volume Beta; Minecraft (song) Minecraft China; Minecraft Dungeons; Minecraft Earth; Minecraft Legends; Minecraft Manhunt
An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...
Front cover of the St Cuthbert Gospel, c. 700; the original tooled red goatskin binding is the earliest surviving Western binding.. A book cover is any protective covering used to bind together the pages of a book.
Gameknight experiences real-life adventures and actual danger with life-or-death consequences while stuck in the Minecraft digital universe. Most of the novels feature Herobrine as the main antagonist, who is an urban legend and creepypasta that originated as a hoax propagated by an anonymous post on the English-language imageboard website ...
Free book covers belong on Wikimedia commons, and can be found there in appropriate categories. Non-free but fair use book covers belong on Wikipedia, and can be found in Category:Non-free images of book covers. All non-free content should comply with Wikipedia's non-free content criteria policy. First edition covers are preferred.
Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...
In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping . [ 2 ]