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Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships , [ 1 ] with partners sitting opposite each other around a table.
Autobridge, a device for learning bridge Autobridge A variant of contract bridge for play by one person; alternatively, a means for one to learn or practice the game alone. Information for each deal is pre-printed on one sheet of paper in a special layout. Such a "deal" is loaded in a mechanical template (see image at right) which the operator ...
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In the card game contract bridge, the major suits are spades (♠) and hearts (♥). [1] The major suits are of prime importance for tactics and scoring as they outrank the minor suits while bidding and also outscore them (30 per contracted trick for major suits—compared to 20 for minor suits). Much of the tactics of bidding in bridge ...
Suction is a contract bridge bidding convention used to intervene over an opponent's 1NT opening. [1] Using the suction convention, a suit overcall of a 1NT opening is conventional and denies the suit actually bid. It shows either: a one-suiter in the next higher ranking suit or; a two suiter in the other two suits.
This is a list of bidding systems used in contract bridge. [1] [2] Systems listed have either had an historical impact on the development of bidding in the game or have been or are currently being used at the national or international levels of competition. Bidding systems are characterized as belonging to one of two broadly defined categories:
A long suit, even if weaker, is often ultimately more powerful and desirable as a contract than a short suit, however good, because long trumps will usually make tricks in the end, and they allow a greater level of control during the game. With a misfit, bid cautiously; with a good fit, bid boldly. Avoids chasing a poor contract with a misfit ...
A (bridge) signal is a move in the card game of contract bridge in which partners defending against a contract play particular cards in a manner which gives a coded meaning or signal to guide their subsequent card play.