enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Reader Rabbit Playtime for Baby - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Playtime_for...

    Rhyme Time; Discovery House; Mat Says; The program also incorporates the use of a microphone and a printer. No computer skills are required to play and there are no right or wrong answers in the activities. Pressing any key on the keyboard or any mouse movement and clicking always gives a response. [3]

  3. JumpStart Toddlers - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Toddlers

    JumpStart Toddlers is a 1996 educational video game and the fourth within the JumpStart franchise. An enhanced version was released in 2000. While the game itself received generally positive reviews, much of the commentary surrounding this title was as a key example of a burgeoning controversial lap-ware video gaming market, targeting children aged 5 and under.

  4. Late talker - Wikipedia

    en.wikipedia.org/wiki/Late_talker

    A late talker is a toddler experiencing late language emergence (LLE), [2] [3] which can also be an early or secondary sign of an autism spectrum disorder, or other neurodevelopmental disorders such as fetal alcohol spectrum disorder, attention deficit hyperactivity disorder, intellectual disability, learning disability, social communication disorder, or specific language impairment.

  5. Brain Age 2: More Training in Minutes a Day! - Wikipedia

    en.wikipedia.org/wiki/Brain_Age_2:_More_Training...

    Number Memory - The player must memorize a grid of 25 numbers in two minutes. After the time is up, the player must select a square in the grid and write the number they saw in that place. High Number - The player is given several numbers, each displayed in different sizes. The aim is to touch the highest number.

  6. Early childhood intervention - Wikipedia

    en.wikipedia.org/wiki/Early_childhood_intervention

    Early childhood intervention came about as a natural progression from special education for children with disabilities (Guralnick, 1997). Many early childhood intervention support services began as research units in universities (for example, Syracuse University in the United States and Macquarie University in Australia) while others were developed out of organizations helping older children.

  7. Early Head Start - Wikipedia

    en.wikipedia.org/wiki/Early_Head_Start

    The Early Head Start program ensures that children with disabilities will not be excluded, and that these children will receive all the services they need and be included in all program activities. [1] This gives all children equal access to services and resources to ensure proper child development.

  8. Center for Accessible Technology - Wikipedia

    en.wikipedia.org/wiki/Center_for_Accessible...

    The Center for Accessible Technology, formerly the Disabled Children's Computer Group (DCCG), was started in 1983 [1] in El Cerrito, California, by several parents, educators, and assistive technology developers who felt that the new computer technology could assist children and adults with disabilities to speak, write, read, learn, and participate in a larger world.

  9. JumpStart Games - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Games

    [10] [11] Subsequently, the division was renamed Havas Interactive. [ 12 ] During that time, Knowledge Adventure released many branded games such as JumpStart , Dr. Brain , Fisher-Price , Barbie , Bear in the Big Blue House , Blaster , Teletubbies , Noddy , Jurassic Park III , Captain Kangaroo , Curious George and American Idol .