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  2. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    A state diagram for a door that can only be opened and closed. A state diagram is used in computer science and related fields to describe the behavior of systems. State diagrams require that the system is composed of a finite number of states. Sometimes, this is indeed the case, while at other times this is a reasonable abstraction.

  3. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    The UML state diagrams are directed graphs in which nodes denote states and connectors denote state transitions. For example, Figure 1 shows a UML state diagram corresponding to the computer keyboard state machine. In UML, states are represented as rounded rectangles labeled with state names.

  4. Executable UML - Wikipedia

    en.wikipedia.org/wiki/Executable_UML

    Classes have lifecycles which are modeled in Executable UML with a statechart diagram. The statechart diagram defines the states, transitions, events, and procedures that define a class' behaviour. Each state has only one procedure that is executed upon entry into that state. A procedure is composed of actions, which are specified in an action ...

  5. List of Unified Modeling Language tools - Wikipedia

    en.wikipedia.org/wiki/List_of_Unified_Modeling...

    Supports following UML diagrams: Use case diagram, Sequence diagram, Collaboration diagram, Class diagram, Statechart diagram, Activity diagram, Component diagram, Deployment diagram and Package diagram Rational Rhapsody: Yes Yes Yes Yes C++, C, Java, Ada, Corba, Customizable for other languages C++, C, Java, Ada, Customizable for other languages

  6. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    A sample UML class and sequence diagram for the State design pattern. [2] The state design pattern is one of twenty-three design patterns documented by the Gang of Four that describe how to solve recurring design problems. Such problems cover the design of flexible and reusable object-oriented software, such as objects that are easy to ...

  7. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    The algorithmic state machine (ASM) is a method for designing finite state machines (FSMs) originally developed by Thomas E. Osborne at the University of California, Berkeley (UCB) since 1960, [1] introduced to and implemented at Hewlett-Packard in 1968, formalized and expanded since 1967 and written about by Christopher R. Clare since 1970.

  8. State-transition table - Wikipedia

    en.wikipedia.org/wiki/State-transition_table

    In automata theory and sequential logic, a state-transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite-state machine will move to, based on the current state and other inputs.

  9. SCXML - Wikipedia

    en.wikipedia.org/wiki/SCXML

    SCXML stands for State Chart XML: State Machine Notation for Control Abstraction. It is an XML-based markup language that provides a generic state-machine-based execution environment based on Harel statecharts. SCXML is able to describe complex finite state machines. For example, it is possible to describe notations such as sub-states, parallel ...

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