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In this example with 3x 2 + 5x − 2, the polynomial's line segments are first drawn in black, as above. A circle is drawn with the straight line segment joining the start and end points forming a diameter. According to Thales's theorem, the triangle containing these points and any other point on the circle is a right triangle. Intersects of ...
A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]
A closed line segment includes both endpoints, while an open line segment excludes both endpoints; a half-open line segment includes exactly one of the endpoints. In geometry , a line segment is often denoted using an overline ( vinculum ) above the symbols for the two endpoints, such as in AB .
A chord (from the Latin chorda, meaning "bowstring") of a circle is a straight line segment whose endpoints both lie on a circular arc. If a chord were to be extended infinitely on both directions into a line, the object is a secant line. The perpendicular line passing through the chord's midpoint is called sagitta (Latin for "arrow").
A Hasse diagram is a simple picture of a finite partially ordered set, forming a drawing of the partial order's transitive reduction. Concretely, one represents each element of the set as a vertex on the page and draws a line segment or curve that goes upward from x to y precisely when x < y and there is no z such that x < z < y.
The intersection point falls within the first line segment if 0 ≤ t ≤ 1, and it falls within the second line segment if 0 ≤ u ≤ 1. These inequalities can be tested without the need for division, allowing rapid determination of the existence of any line segment intersection before calculating its exact point. [3]
In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.
The algorithm selects one point p randomly and uniformly from P, and recursively finds the minimal circle containing P – {p}, i.e. all of the other points in P except p. If the returned circle also encloses p, it is the minimal circle for the whole of P and is returned. Otherwise, point p must lie on the boundary of the result circle.