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Leadwerks Game Engine uses Lua for user scripts. [14] Lego Mindstorms NXT and NXT 2.0 can be scripted with Lua using third-party software. [15] lighttpd web server uses Lua for hook scripts as well as a modern replacement for the Cache Meta Language. LÖVE, a 2D game framework for Lua (programming language). [16]
Chocolatier (video game) Chocolatier 2: Secret Ingredients; Chocolatier: Decadence by Design; Civilization V; Civilization VI; Command: Modern Air Naval Operations; Company of Heroes (video game) Cortex Command; Crackdown (video game) Crysis (video game)
Pages in category "Lua (programming language)-scriptable game engines" The following 17 pages are in this category, out of 17 total. This list may not reflect recent changes .
A rhythm video game and engine that was originally developed as a simulator of Konami's DDR: Stratagus: C++: 1998 Lua: Yes 2D Linux: Bos Wars: GPL-2.0-only: For real-time strategy games Stride: C#: C#: Yes 2D, 3D Windows, Linux, Xbox One, iOS, Android, UWP: MIT: Built in .NET, so it always supports latest C#. Previously known as Paradox and ...
It allows users to develop applications in a limited resolution, backup/restore in the modified PNG format, in the same way as video game cartridges or some of the first microcomputers, and export them to HTML5 or to systems supported by LÖVE. [39] Lutro is a Lua game framework for libretro, a partial port of the LÖVE [40] API.
The Spring Engine (also termed SpringRTS and formerly TA Spring) is a game engine for real-time strategy (RTS) video games. The game engine is free and open-source software , subject to the terms of the GNU General Public License v2.0 or later .
StepMania is a cross-platform rhythm video game and engine.It was originally developed as a clone of Konami's arcade game series Dance Dance Revolution, and has since evolved into an extensible rhythm game engine capable of supporting a variety of rhythm-based game types.
The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video ...