Search results
Results from the WOW.Com Content Network
School Days is a Japanese slice-of-life eroge visual novel game developed by 0verflow, released in April 2005, for Windows. It was later remade as a DVD game and ported to PlayStation 2 (PS2) and PlayStation Portable (PSP). The story follows Makoto Ito, a high school student who becomes the love interest of several girls during his second term.
Haruo's middle school years classroom 2-3 teacher. Genta Doi (土井 玄太(どい げんた), Doi Genta) Voiced by: Daiki Yamashita [8] (Japanese); Kyle McCarley (English) [6] Haruo's classmate in classroom 6-2 and again in high school. A snobby kid who tries to come off as cultured and suave, his attempts to woo Akira are met with failure.
The following games have been released in Anime Play format: Phantom of Inferno, a crime/romance drama; Amusement Park, a romantic drama; Day of Love, a high school romance; Tea Society of a Witch, a magical fantasy; Hourglass of Summer, a time travel romance; Ishika and Honori, a spiritual detective drama; Dragonia, a fantasy adventure game
FighterZ is a much more traditional 2D fighting game, but it’s made by Arc System Works, which excels in gorgeous 2D fighting games that somehow look almost identical to the 2D anime they’re ...
The player assumes the role of a high school boy on the fictional island of Yumegashima (夢ヶ島), Japan. The player is able to explore the island. On many occasions, the player will find people that will give them quests, mostly to take pictures of schoolgirls' panties for a journalism club. If the player is seen doing so, they will be ...
In middle school, the two meet and later befriend Asa Shigure, another heroine of Shuffle! who is in her third year of high school. While she has a weak constitution, she makes up for it with her energetic tomboy personality and is an excellent cook. She has a habit of slapping Rin on his back. [2]
With over 1 million games sold, Monogamy is one of the most popular couple’s games out there. Based on role-play and fantasy fulfillment, the board game asks couples to move a playing piece ...
The goal of the developers was to hearken back to high school days. Konami director Akihiko Nagata said "the person who created the game wanted to have experiences like this back in his high school days". [4] The game was a strong hit in Japan, with 1.1 million copies by 1996. [4]