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  2. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Core i5 processor with integrated HD Graphics 2000. Intel Graphics Technology[4] (GT) [a] is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU). It was first introduced in 2010 as Intel HD Graphics and renamed in 2017 ...

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  4. Parallel computing - Wikipedia

    en.wikipedia.org/wiki/Parallel_computing

    For parallelization of manifolds, see Parallelization (mathematics). Large supercomputers such as IBM's Blue Gene/P are designed to heavily exploit parallelism. Parallel computing is a type of computation in which many calculations or processes are carried out simultaneously. [ 1 ] Large problems can often be divided into smaller ones, which ...

  5. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    CUDA. In computing, CUDA (originally Compute Unified Device Architecture) is a proprietary [ 1 ] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs ...

  6. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Core config – The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors.

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. Quadro - Wikipedia

    en.wikipedia.org/wiki/Quadro

    The performance difference comes in the firmware ... Vulkan 1.2 available with Driver Windows 456. ... Shader clock Memory clock Config core Fillrate Memory ...

  9. Intel Arc - Wikipedia

    en.wikipedia.org/wiki/Intel_Arc

    An Intel Arc A770 16 GB, the highest-end desktop GPU from Intel's first generation Alchemist GPUs, with a Rubik's Cubefor scale. Developed under the previous codename "DG2", the first generation of Intel Arc GPUs (codenamed "Alchemist") released on March 30, 2022. [1][11]It comes in both add-on desktop card and laptop form factors.

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