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  2. Turing machine - Wikipedia

    en.wikipedia.org/wiki/Turing_machine

    A state register that stores the state of the Turing machine, ... "Direction" of a state transition is ... the above table as expressed as a "state transition" diagram.

  3. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    A finite-state machine (FSM) or finite-state automaton (FSA, plural: automata), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some inputs; the ...

  4. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    A state diagram is used in computer science and related fields to describe the behavior of systems. State diagrams require that the system is composed of a finite number of states. Sometimes, this is indeed the case, while at other times this is a reasonable abstraction.

  5. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    Such a machine is called queue machine and is Turing-complete. Tape memory: The inputs and outputs of automata are often described as input and output tapes. Some machines have additional working tapes, including the Turing machine, linear bounded automaton, and log-space transducer. Transition function

  6. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S 0, S 1, and S 2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next state for both 0 and 1.

  7. Nondeterministic Turing machine - Wikipedia

    en.wikipedia.org/.../Nondeterministic_Turing_machine

    e. In theoretical computer science, a nondeterministic Turing machine (NTM) is a theoretical model of computation whose governing rules specify more than one possible action when in some given situations. That is, an NTM's next state is not completely determined by its action and the current symbol it sees, unlike a deterministic Turing machine.

  8. Nondeterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Nondeterministic_finite...

    A DFA for that language has at least 16 states. In automata theory, a finite-state machine is called a deterministic finite automaton (DFA), if. each of its transitions is uniquely determined by its source state and input symbol, and. reading an input symbol is required for each state transition. A nondeterministic finite automaton (NFA), or ...

  9. Busy beaver - Wikipedia

    en.wikipedia.org/wiki/Busy_beaver

    The rules for one 1-state Turing machine might be: In state 1, if the current symbol is 0, write a 1, move one space to the right, and transition to state 1; In state 1, if the current symbol is 1, write a 0, move one space to the right, and transition to HALT; This Turing machine would move to the right, swapping the value of all the bits it ...