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  2. Busy beaver - Wikipedia

    en.wikipedia.org/wiki/Busy_beaver

    In addition to the function Σ, Radó [1962] introduced another extreme function for Turing machines, the maximum shifts function, S, defined as follows: [4] s(M) = the number of shifts M makes before halting, for any M ∈ E n, S(n) = max{s(M) | M ∈ E n} = the largest number of shifts made by any halting n-state 2-symbol Turing machine.

  3. Nondeterministic Turing machine - Wikipedia

    en.wikipedia.org/.../Nondeterministic_Turing_machine

    A deterministic Turing machine has a transition function that, for a given state and symbol under the tape head, specifies three things: the symbol to be written to the tape (it may be the same as the symbol currently in that position, or not even write at all, resulting in no practical change),

  4. Universal Turing machine - Wikipedia

    en.wikipedia.org/wiki/Universal_Turing_machine

    Without loss of generality, the input of Turing machine can be assumed to be in the alphabet {0, 1}; any other finite alphabet can be encoded over {0, 1}. The behavior of a Turing machine M is determined by its transition function. This function can be easily encoded as a string over the alphabet {0, 1} as well.

  5. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    A deterministic finite automaton M is a 5- tuple, (Q, Σ, δ, q0, F), consisting of. a finite set of states Q. a finite set of input symbols called the alphabet Σ. a transition function δ: Q × Σ → Q. an initial or start state q 0 ∈ Q {\displaystyle q_ {0}\in Q} a set of accept states F ⊆ Q {\displaystyle F\subseteq Q}

  6. Turing machine equivalents - Wikipedia

    en.wikipedia.org/wiki/Turing_machine_equivalents

    Turing's a-machine model. Turing's a-machine (as he called it) was left-ended, right-end-infinite. He provided symbols əə to mark the left end. A finite number of tape symbols were permitted. The instructions (if a universal machine), and the "input" and "out" were written only on "F-squares", and markers were to appear on "E-squares".

  7. Langton's ant - Wikipedia

    en.wikipedia.org/wiki/Langton's_ant

    A red pixel shows the ant's location. Langton's ant is a two-dimensional Turing machine with a very simple set of rules but complex emergent behavior. It was invented by Chris Langton in 1986 and runs on a square lattice of black and white cells. [1] The idea has been generalized in several different ways, such as turmites which add more colors ...

  8. Probabilistic Turing machine - Wikipedia

    en.wikipedia.org/wiki/Probabilistic_Turing_machine

    In theoretical computer science, a probabilistic Turing machine is a non-deterministic Turing machine that chooses between the available transitions at each point according to some probability distribution. As a consequence, a probabilistic Turing machine can—unlike a deterministic Turing Machine—have stochastic results; that is, on a given ...

  9. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    Such a machine is called queue machine and is Turing-complete. Tape memory: The inputs and outputs of automata are often described as input and output tapes. Some machines have additional working tapes, including the Turing machine, linear bounded automaton, and log-space transducer. Transition function