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PCMark Vantage is the first objective hardware performance benchmark for PCs running 32- and 64-bit versions of Microsoft Windows Vista. PCMark Vantage is suited for benchmarking Microsoft Windows Vista PCs from multimedia home entertainment systems and laptops to dedicated workstations and high-end gaming rigs.
Windows XP Windows Vista Windows 7 Windows 8 Windows 8.1 Windows 10: DirectX 9.0c Unsupported 3DMark Vantage: Futuremark released 3DMark Vantage on April 28, 2008. [17] It is a benchmark based upon DirectX 10, and therefore will only run under Windows Vista (Service Pack 1 is stated as a requirement) and Windows 7.
L1 cache: 64 KB (32 KB data + 32 KB instruction) per core. L2 cache: 1 MB per core. Models with Zen 4c cores (codenamed Phoenix 2 ) support 14 PCIe 4.0 lanes, while models without them support 20 lanes. 4 of the lanes are reserved as link to the chipset.
Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4] In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision. [5] In version 5, Geekbench dropped support for IA-32. [6]
A version of the mobile application has been released for Tizen, completing the portfolio of supported operating systems. [9] Around this time, a version for Ubuntu Touch was released. [10] On June 20, 2016, on the AIDA64 Facebook page, a version of AIDA64 for Android was running on a Asus Chromebook running on ChromeOS. [11]
The Standard Performance Evaluation Corporation (SPEC) is a non-profit consortium that establishes and maintains standardized benchmarks and performance evaluation tools for new generations of computing systems. SPEC was founded in 1988 and its membership comprises over 120 computer hardware and software vendors, educational institutions ...
The LINPACK benchmark report appeared first in 1979 as an appendix to the LINPACK user's manual. [4]LINPACK was designed to help users estimate the time required by their systems to solve a problem using the LINPACK package, by extrapolating the performance results obtained by 23 different computers solving a matrix problem of size 100.
The benchmark 3D scene is a steampunk-style city on flying islands in the middle of the clouds. The scene is GPU-intensive because of tessellation used for all the surfaces, dynamic sky with volumetric clouds and day-night cycle, real-time global illumination , and screen-space ambient occlusion .