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Iterative Stencil Loops (ISLs) or Stencil computations are a class of numerical data processing solution [1] which update array elements according to some fixed pattern, called a stencil. [2] They are most commonly found in computer simulations , e.g. for computational fluid dynamics in the context of scientific and engineering applications.
In computer science and software engineering, reusability is the use of existing assets in some form within the software product development process; these assets are products and by-products of the software development life cycle and include code, software components, test suites, designs and documentation.
Stencil technique in visual art is also referred to as pochoir. A related technique (which has found applicability in some surrealist compositions) is aerography, in which spray-painting is done around a three-dimensional object to create a negative of the object instead of a positive of a stencil design. This technique was used in cave ...
The whole concept of "code reuse" can also encompass engineering applications outside software. For instance, parametric modeling in computer-aided design allows for creating reusable designs. Standardization results in creation of interoperable parts that can be then reused in many contexts. [citation needed]
The decorator [4] design pattern is one of the twenty-three well-known design patterns; these describe how to solve recurring design problems and design flexible and reusable object-oriented software—that is, objects which are easier to implement, change, test, and reuse.
Modular computer design. Modular design in computer hardware is the same as in other things (e.g. cars, refrigerators, and furniture). The idea is to build computers with easily replaceable parts that use standardized interfaces. This technique allows a user to upgrade certain aspects of the computer easily without having to buy another ...
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By developing reusable artifacts, components can be reused in new software systems at low cost and high quality. [6] Because this applies to all phases of the software development cycle, domain engineering also focuses on the three primary phases: analysis, design, and implementation, paralleling application engineering. [7]