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Self-modifying code is quite straightforward to implement when using assembly language.Instructions can be dynamically created in memory (or else overlaid over existing code in non-protected program storage), [1] in a sequence equivalent to the ones that a standard compiler may generate as the object code.
In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.
Python 3.13 introduces some change in behavior, i.e. new "well-defined semantics", fixing bugs (plus many removals of deprecated classes, functions and methods, and removed some of the C API and outdated modules): "The [old] implementation of locals() and frame.f_locals is slow, inconsistent and buggy [and it] has many corner cases and oddities ...
Developers can often change some classes, but typically cannot change standard or built-in ones. In Ruby, all classes are open. In Python, classes can be created at runtime, and all can be modified afterward. [43]
Resource acquisition is initialization (RAII) [1] is a programming idiom [2] used in several object-oriented, statically typed programming languages to describe a particular language behavior. In RAII, holding a resource is a class invariant , and is tied to object lifetime .
reStructuredText (RST, ReST, or reST) is a file format for textual data used primarily in the Python programming language community for technical documentation.. It is part of the Docutils project of the Python Doc-SIG (Documentation Special Interest Group), aimed at creating a set of tools for Python similar to Javadoc for Java or Plain Old Documentation (POD) for Perl.
this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running code is a part of. The entity referred to thus depends on the execution context (such as which object has its method called).
The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object. Objects are created by calling a special type of method in the class known as a constructor .