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Video games that have skeletons as the protagonist or a primary aspect of the plot. Do not include games where they only feature as secondary characters or enemies. Do not include games where they only feature as secondary characters or enemies.
This category lists video games developed by Funnybone Interactive, formerly known as The Cute Company. Pages in category "Funnybone Interactive games" The following 3 pages are in this category, out of 3 total.
What's The Saying is a fun and challenging game that will put your brain to work. The object of the game is to match a common phrase with an accompanying coded image. These will test even the most ...
Any number of people can play the Hand Game, but each team (the "hiding" team and the "guessing" team) must have one pointer on each side. The Hand Game is played with two pairs of 'bones', each pair consisting of one plain and one striped bone. ten sticks are used as counters with some variations using additional count sticks such as extra stick or "kick Stick" won by the starting team.
Bone: The Great Cow Race is an adventure game by Telltale Games, the second episode of the Bone video game series. It was released in April 2006 after approximately seven months of production. It is based on the second volume of the Bone comic series by Jeff Smith and follows the adventures of cousins Fone Bone, Phoney Bone, and Smiley Bone.
Get ready for all of the NYT 'Connections’ hints and answers for #182 on Sunday, December 10, 2023. Connections game on Sunday, December 10 , 2023 The New York Times
This new trading game complemented the range of Gogo collectable figurines and created an exciting new way to play and collect Gogos. There were 160 cards to collect, including 32 special prismatic 'Leader' cards. Packets of the Gogo's Crazy Bones Trading Card Game contain six cards (including one special card), and were priced at 50p.
Boneworks is a 2019 first-person shooter game developed and published by Stress Level Zero.The game is designed to be entirely physics-based, with the player controlling a full virtual body that responds not just to the player's real-world input but also to obstructions in the game world.