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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...

  3. Input–output memory management unit - Wikipedia

    en.wikipedia.org/wiki/Input–output_memory...

    Without an IOMMU, the operating system would have to implement time-consuming bounce buffers (also known as double buffers [3]). Memory is protected from malicious devices that are attempting DMA attacks and faulty devices that are attempting errant memory transfers because a device cannot read or write to memory that has not been explicitly ...

  4. Shadow RAM (Acorn) - Wikipedia

    en.wikipedia.org/wiki/Shadow_RAM_(Acorn)

    The video game Firetrack would also use double buffering if shadow RAM was present. On the BBC Master (and also the BBC Model B+ [5]), shadow RAM is activated by setting the most significant bit of the memory mode number. For example, to use mode 1 with shadow RAM enabled, mode 129 (128 combined with 1) is selected.

  5. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  6. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    By contrast, Direct3D swap chains are a strict first-in, first-out queue, so every frame that is drawn by the application will be displayed even if newer frames are available. Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering".

  7. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. [3] The screen buffer may also be called the video buffer , the regeneration buffer , or regen buffer for short. [ 4 ]

  8. Page cache - Wikipedia

    en.wikipedia.org/wiki/Page_cache

    Pages in the page cache modified after being brought in are called dirty pages. [5] Since non-dirty pages in the page cache have identical copies in secondary storage (e.g. hard disk drive or solid-state drive), discarding and reusing their space is much quicker than paging out application memory, and is often preferred over flushing the dirty pages into secondary storage and reusing their space.

  9. Bank switching - Wikipedia

    en.wikipedia.org/wiki/Bank_switching

    The operating system must manage the bank-switching operation to ensure that program execution can continue when part of memory is not accessible to the processor. Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor [ 1 ] instructions.