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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...

  3. Input–output memory management unit - Wikipedia

    en.wikipedia.org/wiki/Input–output_memory...

    Without an IOMMU, the operating system would have to implement time-consuming bounce buffers (also known as double buffers [3]). Memory is protected from malicious devices that are attempting DMA attacks and faulty devices that are attempting errant memory transfers because a device cannot read or write to memory that has not been explicitly ...

  4. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  5. Free list - Wikipedia

    en.wikipedia.org/wiki/Free_list

    A free list (or freelist) is a data structure used in a scheme for dynamic memory allocation. It operates by connecting unallocated regions of memory together in a linked list, using the first word of each unallocated region as a pointer to the next. It is most suitable for allocating from a memory pool, where all objects have the same size.

  6. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    By contrast, Direct3D swap chains are a strict first-in, first-out queue, so every frame that is drawn by the application will be displayed even if newer frames are available. Direct3D does not implement a most-recent buffer swapping strategy, and Microsoft's documentation calls a Direct3D swap chain of three buffers "triple buffering".

  7. Shadow RAM (Acorn) - Wikipedia

    en.wikipedia.org/wiki/Shadow_RAM_(Acorn)

    The video game Firetrack would also use double buffering if shadow RAM was present. On the BBC Master (and also the BBC Model B+ [5]), shadow RAM is activated by setting the most significant bit of the memory mode number. For example, to use mode 1 with shadow RAM enabled, mode 129 (128 combined with 1) is selected.

  8. Compositing window manager - Wikipedia

    en.wikipedia.org/wiki/Compositing_window_manager

    The Amiga windowing system would then use a series of bit blits using the system's hardware blitter to build a composite of these applications' bitmaps - along with buttons and sliders - in display memory, without requiring these applications to redraw any of their bitmaps. [9] Metacity window manager, part of GNOME 2

  9. Bank switching - Wikipedia

    en.wikipedia.org/wiki/Bank_switching

    The operating system must manage the bank-switching operation to ensure that program execution can continue when part of memory is not accessible to the processor. Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor [ 1 ] instructions.