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Backbreaker is an American football video game, developed by NaturalMotion, and released on June 1, 2010 in North America and on June 25, 2010 in Europe. It uses the Euphoria game engine , that determines animations dynamically rather than depending on canned animations.
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This is a list of fictional sports teams, athletic groups that have been identified by name in works of fiction but do not really exist as such.Teams have been organized by the sport they participate in, followed by the media product they appear in. Specific television episodes are noted when available.
In 2009, NaturalMotion released its first game, the iPhone title Backbreaker Football, which used Morpheme to simulate movement and tackles. [11] The game was a critical and commercial success, with a Quality Index score of 8.1/10 [12] and 5 million downloads. [13] The company created a new division, NaturalMotion Games, on 18 November 2010. [14]
Nikki Bella setting up to perform the Rack Attack (Argentine backbreaker drop) on Naomi.. This submission hold, better known as a Torture Rack or simply a rack, sees the attacking wrestler carrying the opponent face-up across his own shoulders, before hooking the opponent's head with one hand and a leg with the other to then pull down on both ends to hyperextend the opponent's back and force a ...
Sho Kamui (神威 翔, Kamui Shō) - The lead character. A young karate exponent from Japan who is pursuing strength. In the 1994 prototype Crystal Legacy, he was known as Takeshi Kamui (神威 武, Kamui Takeshi). He is a playable guest character in 2023 video game, Pocket Bravery, featuring all of Breakers characters in his background stage. [4]
FaceBreaker (also titled FaceBreaker K.O. Party for the Wii version [5]) is a fighting game created by EA Canada.It was released for the Xbox 360, Wii, and PlayStation 3 and was announced on January 30, 2008, by 1UP.com. [6]
Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]