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  2. Loop-level parallelism - Wikipedia

    en.wikipedia.org/wiki/Loop-level_parallelism

    DOALL parallelism exists when statements within a loop can be executed independently (situations where there is no loop-carried dependence). [1] For example, the following code does not read from the array a, and does not update the arrays b, c. No iterations have a dependence on any other iteration.

  3. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do-while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  4. Conditional loop - Wikipedia

    en.wikipedia.org/wiki/Conditional_loop

    A conditional loop has the potential to become an infinite loop when nothing in the loop's body can affect the outcome of the loop's conditional statement. However, infinite loops can sometimes be used purposely, often with an exit from the loop built into the loop implementation for every computer language , but many share the same basic ...

  5. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    The goal of loop unwinding is to increase a program's speed by reducing or eliminating instructions that control the loop, such as pointer arithmetic and "end of loop" tests on each iteration; [2] reducing branch penalties; as well as hiding latencies, including the delay in reading data from memory. [3]

  6. Normalized loop - Wikipedia

    en.wikipedia.org/wiki/Normalized_loop

    In computer science, a normalized loop (sometimes called well-behaved loop), is a loop in which the loop variable starts at 0 (or any constant) and gets incremented by one at every iteration until the exit condition is met. Normalized loops are very important for compiler theory, loop dependence analysis as they simplify the data dependence ...

  7. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    In computer programming, an infinite loop (or endless loop) [1] [2] is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs, such as turning off power via a switch or pulling a plug.

  8. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The loop-switch sequence is a specific derivative of spaghetti code. It is not necessarily an antipattern to use a switch statement within a loop—it is only considered incorrect when used to model a known sequence of steps. The most common example of the correct use of a switch within a loop is an inversion of control such as

  9. Loop interchange - Wikipedia

    en.wikipedia.org/wiki/Loop_interchange

    Loop interchange on this example can improve the cache performance of accessing b(j,i), but it will ruin the reuse of a(i) and c(i) in the inner loop, as it introduces two extra loads (for a(i) and for c(i)) and one extra store (for a(i)) during each iteration. As a result, the overall performance may be degraded after loop interchange.