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Hypercharge: Unboxed is a 2020 shooter game developed and published by Digital Cybercherries.The game is set in various domestic and retail environments, including bedrooms, garages, bathrooms, gardens, and toy stores, where players assume the role of an action figure.
Hyper Scape was a free-to-play first-person shooter battle royale game developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One. The game was notable for its integration with video game live streamers which allowed viewers on Twitch to affect the outcome of a match.
Hyper Street Fighter II: The Anniversary Edition [a] is a 2003 fighting game developed and published by Capcom for the PlayStation 2.Created to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo (1994) in which players can control any versions of the main characters from the five Street Fighter II games ...
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Hyper Hippo was founded by Lance Priebe and Pascale Audette in late 2012. Its original purpose was to expand the size of Priebe's old studio, RocketSnail Games, which is today used as a personal studio for independent projects by Priebe. Hyper Hippo formally inherited all of RocketSnail's projects, including Mech Mice and Leviathans Online.
Sony Development eventually spun off independently to become Hyper Entertainment, which currently retains the IP. The attraction version is currently supported by Jesler Enterprises. HyperBowl Arcade Edition is a version of HyperBowl Plus! Edition sold directly by Hyper Entertainment.
HyperFun allows users to easily model objects of the quality found in reality and nature. The system is based on a new mathematical framework for geometry, function representation (FRep), which provides a uniform method to model both surface geometry and internal composition simultaneously.
As a follow-up to Top Gear Overdrive, Top Gear Hyper-Bike was developed by Snowblind Studios and runs on an enhanced version of its engine. [2] To make the motorcycle handling and animations more realistic, the game's polygonal racers were segmented into six independent parts. [3]