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  2. Problematic smartphone use - Wikipedia

    en.wikipedia.org/wiki/Problematic_smartphone_use

    Increased use can also lead to adverse effects on relationships, degraded mental or physical health, and increased anxiety when separated from a mobile phone or sufficient signal. Individuals between the ages of 3 and 11 are at the highest risk for problematic smartphone use; 9-12 hours a day being the average. [2]

  3. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    Eventually, virtual reality may drastically change a person's social and emotional needs. "We may stop 'needing' or craving real social interactions because they may become foreign to us," Aboujaoude says. [33] Psychological distress has been found to influence and increase escapism.

  4. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    An analysis of data from the Monitoring the Future survey, the Millennium Cohort Study, and the Youth Risk Behavior Surveillance System found that digital technology use (including, playing video games, watching television, using social media, etc.) accounted for only 0.4% of the variation in adolescent well-being. [44]

  5. I tried a 'kid-safe' smartphone with no social media. I loved ...

    www.aol.com/tried-kid-safe-smartphone-no...

    Many parents worry about the effects that social media and smartphones have on their kids. Gabb makes kid-safe smartphones and watches that don't have internet or social media apps.

  6. What happened when 4 teens swapped their smartphones for flip ...

    www.aol.com/happened-4-teens-swapped-smartphones...

    In a 2023 advisory on social media use and mental health, former U.S. Surgeon General Dr. Vivek Murthy recommended creating "tech-free zones" and encouraging kids to "foster in-person friendships."

  7. Nomophobia - Wikipedia

    en.wikipedia.org/wiki/Nomophobia

    Nomophobia [1] (short for "no mobile phobia") is a word for the fear of, or anxiety caused by, not having a working mobile phone. [2] [3] It has been considered a symptom or syndrome of problematic digital media use in mental health, the definitions of which are not standardized for technical and genetical reasons.

  8. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    There have been many debates on the social effects of video games on players and broader society, as well as debates within the video game industry.Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool.

  9. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Too much video game playing may cause vision problems. [11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.

  1. Related searches i quit using a smartphone video games effects on behavior change and society

    digital gaming and mental healthsocial media and digital gaming