enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Basic feasible solution - Wikipedia

    en.wikipedia.org/wiki/Basic_feasible_solution

    Since the number of BFS-s is finite and bounded by (), an optimal solution to any LP can be found in finite time by just evaluating the objective function in all () BFS-s. This is not the most efficient way to solve an LP; the simplex algorithm examines the BFS-s in a much more efficient way.

  3. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Breadth-first search can be used to solve many problems in graph theory, for example: Copying garbage collection, Cheney's algorithm; Finding the shortest path between two nodes u and v, with path length measured by number of edges (an advantage over depth-first search) [14] (Reverse) Cuthill–McKee mesh numbering

  4. Reachability - Wikipedia

    en.wikipedia.org/wiki/Reachability

    Another problem related to reachability queries is in quickly recalculating changes to reachability relationships when some portion of the graph is changed. For example, this is a relevant concern to garbage collection which needs to balance the reclamation of memory (so that it may be reallocated) with the performance concerns of the running ...

  5. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The breadth-first-search algorithm is a way to explore the vertices of a graph layer by layer. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms. For instance, BFS is used by Dinic's algorithm to find maximum flow in a graph.

  6. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Breadth-first search can be viewed as a special-case of Dijkstra's algorithm on unweighted graphs, where the priority queue degenerates into a FIFO queue. The fast marching method can be viewed as a continuous version of Dijkstra's algorithm which computes the geodesic distance on a triangle mesh.

  7. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Another related problem is the bottleneck travelling salesman problem: Find a Hamiltonian cycle in a weighted graph with the minimal weight of the weightiest edge. A real-world example is avoiding narrow streets with big buses. [15] The problem is of considerable practical importance, apart from evident transportation and logistics areas.

  8. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    By contrast, a breadth-first search will never reach the grandchildren, as it seeks to exhaust the children first. A more sophisticated analysis of running time can be given via infinite ordinal numbers ; for example, the breadth-first search of the depth 2 tree above will take ω ·2 steps: ω for the first level, and then another ω for the ...

  9. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Two primary problems of pathfinding are (1) to find a path between two nodes in a graph; and (2) the shortest path problem—to find the optimal shortest path. Basic algorithms such as breadth-first and depth-first search address the first problem by exhausting all possibilities; starting from the given node, they iterate over all potential ...