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The "Triple A" model for planning arranges a lesson in a sequence of activating learning, acquiring new learning, and applying the learning. While there are many formats for a lesson plan, most lesson plans contain some or all of these elements, typically in this order: Title of the lesson; Time required to complete the lesson; List of required ...
An open-source curriculum (OSC) is an online instructional resource that can be freely used, distributed and modified. OSC is based on the open-source practice of creating products or software that opens up access to source materials or codes.
A humanistic curriculum is a curriculum based on intercultural education that allows for the plurality of society while striving to ensure a balance between pluralism and universal values. In terms of policy, this view sees curriculum frameworks as tools to bridge broad educational goals and the processes to reach them.
Backward Design model. Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be ...
A curriculum framework is an organized plan or set of standards or learning outcomes that defines the content to be learned in terms of clear, definable standards of what the student should know and be able to do. [1] A curriculum framework is part of an outcome-based education or standards based education reform design. The framework is the ...
Understanding by Design, or UbD, is an educational theory for curriculum design of a school subject, where planners look at the desired outcomes at the end of the study in order to design curriculum units, performance assessments, and classroom instruction. [1]
ADDIE is an instructional systems design (ISD) framework that many instructional designers and training developers use to develop courses. [1] The name is an acronym for the five phases it defines for building training and performance support tools:
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