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  2. CMX 600 - Wikipedia

    en.wikipedia.org/wiki/CMX_600

    The CMX 600 was the very first non-linear video editing system. This Emmy Award winning system was introduced in 1971 by CMX Systems, a joint venture between CBS and Memorex. [1] CMX referred to it as a "RAVE", or Random Access Video Editor. The 600 had a console with 2 black & white monitors built in, as well as a light pen used to control the ...

  3. VESA Display Power Management Signaling - Wikipedia

    en.wikipedia.org/wiki/VESA_Display_Power...

    By the late 1990s, most new monitors implemented at least one DPMS level. [citation needed]DPMS does not define implementation details of its various power levels; [3] while in a CRT-based display the three steps could logically be mapped to three blocks to be shut down in order of increasing savings, thermal stress, and warm-up time (video amplifier, deflection, filaments) not all designs ...

  4. Troubleshooting - Wikipedia

    en.wikipedia.org/wiki/Troubleshooting

    Troubleshooting is a form of problem solving, often applied to repair failed products or processes on a machine or a system. It is a logical, systematic search for the source of a problem in order to solve it, and make the product or process operational again. Troubleshooting is needed to identify the symptoms.

  5. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    In order to display non-native resolutions, such displays must use video scalers, which are built into most modern monitors. As an example, a display that has a native resolution of 1600x1200 being provided a signal of 640x480 must scale width and height by 2.5x to display the image provided by the computer on the native pixels.

  6. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  7. Non-linear editing - Wikipedia

    en.wikipedia.org/wiki/Non-linear_editing

    A non-linear editing system (NLE) is a video editing (NLVE) program or application, or an audio editing (NLAE) digital audio workstation (DAW) system. These perform non-destructive editing on source material. The name is in contrast to 20th-century methods of linear video editing and film editing.

  8. Video editing - Wikipedia

    en.wikipedia.org/wiki/Video_editing

    The two major retail operating systems include basic video editing software – Apple's iMovie and Microsoft's Windows Movie Maker. Additional options exist, usually as more advanced commercial products. As well as these commercial products, there are open-source [9] video-editing programs. Automatic video editing products have also emerged ...

  9. Strassner Editing Systems - Wikipedia

    en.wikipedia.org/wiki/Strassner_Editing_Systems

    Strassner Editing Systems were used to edit many popular television shows and motion pictures, including MTV's "Real World", The Muppets and the first Muppet Movie. The success of Strassner Editing Systems was due to Strassner's own expertise as both an off-line and on-line video tape editor.