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Atamania (アタマニア) [1] is a series of casual puzzle video games published by Level-5.The series comprises two, unrelated series of puzzle games. Tago Akira no Atama no Taisō (多湖輝の頭の体操, Professor Tago's Mental Gymnastics) is a collection of puzzles created by Akira Tago, a Japanese professor who has authored a series of books within Japan under the same name.
Unlike other puzzle books, each page is involved in solving the book's riddle. Specifically, each page represents a room or space in a hypothetical house, and each room leads to other "rooms" in this "house". Part of the puzzle involves reaching the center of the house, Room #45 (page 45 in the book), and back to Room #1 in only sixteen steps.
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The Scientific American Book of Mathematical Puzzles and Diversions (1959). Reprinted in 1988 as Hexaflexagons and Other Mathematical Diversions: The First Scientific American Book of Puzzles and Games, University of Chicago Press, ISBN 0-226-28254-6.
Games, Puzzles, and Computation concerns the computational complexity theory of solving logic puzzles and making optimal decisions in two-player and multi-player combinatorial games. Its focus is on games and puzzles that have seen real-world play, rather than ones that have been invented for a purely mathematical purpose. [2]
Hoyle's Official Book of Games: Volume 3 was the third volume in Sierra On-Line's series of computer games based on the officially licensed Hoyle rules and trademark. Unlike the two previous games, this one was made with Sierra's new improved VGA engine, and focused on board games , where the previous entries in the series had featured card games .
The first three volumes of the series were originally released as "Usborne Solve It Yourself". Each book contains a vividly illustrated story, with a plot-related puzzle to solve on each double page. The series's success inspired the creation of three related series: Advanced Puzzle Adventures, Young Puzzle Adventures and Science Puzzle Adventures.
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