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  2. Adobe Character Animator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Character_Animator

    After Effects CC 2015.3 (13.8) visual layer tagging, improved lip sync, export via Adobe Media Encoder, Syphon support, Motion Trigger, Auto Blink [11] November 2, 2016 Beta 5 After Effects CC 2017 (14.0) dynamic link to After Effects and Premiere Pro, shareable puppet files, Cycle Pause tag, MP3 import, PNG sequence import, speed improvements [8]

  3. Automatic Duck - Wikipedia

    en.wikipedia.org/wiki/Automatic_Duck

    Automatic Duck was founded in 2001 by Harry Plate and Wes Plate, father and son respectively. Before this time the junior Plate has been working as a video editor and frequently needed the ability to translate Avid sequences into After Effects. [1]

  4. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In non-linear digital video editing, as well as in video compositing software, a key frame is a frame used to indicate the beginning or end of a change made to a parameter. . For example, a key frame could be set to indicate the point at which audio will have faded up or down to a certain lev

  5. Cinelerra - Wikipedia

    en.wikipedia.org/wiki/Cinelerra

    The timeline, which gives the user a time-based view of all video and audio tracks in the project, as well as keyframe data for e.g. camera movement, effects, or opacity. The viewer , which gives the user a method of "scrubbing" (manually moving the playhead forwards or backwards to locate a specific cue or word) through footage.

  6. Adobe After Effects - Wikipedia

    en.wikipedia.org/wiki/Adobe_After_Effects

    Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc.; it is used for animation and in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation.

  7. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Keyframe animation is the least automated of the processes to create animation data although it delivers the maximum amount of control over the animation. It is often used in combination with other techniques to deliver the final polish to the animation.

  8. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.

  9. Motion (software) - Wikipedia

    en.wikipedia.org/wiki/Motion_(software)

    The original product, codenamed "Molokini," was previewed at a NAB event on April 19, 2004.. Version 1.0 was made available on August 11, 2004. [2]At a pre-NAB event in April 2005, Apple released Motion 2 along with new revisions of the other Pro applications, optimised for the Power Mac G5 and Mac OS X 10.4.