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A scenery generator is software used to create landscape images, 3D models, and animations. These programs often use procedural generation to generate the landscapes. If not using procedural generation to create the landscapes, then normally a 3D artist would render and create the landscapes. These programs are often used in video games or movies.
A commercial version of the software is also available and is capable of creating larger terrains, renders with higher image resolution, larger terrain files, and better post-render anti-aliasing than the freeware version. The terrain is generated from a two-dimensional heightmap. The program contains facilities for importing and exporting ...
Different models can be generated by changing both deterministic parameters and a random seed. In computing , procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power.
Novel texture layering system that allows different shading methods, variable resolutions and images per terrain zones. Creation of images based on brushes or procedural generation based on slope, direction, altitude, external shape files and erosion flowmaps. Transforming objects in Grome editor using 3D gizmos,
3D terrain generation of islands. [29] Left 4 Dead 2: 2009 Valve: Gameplay changes to match player's performance, such as enemies, paths, or weather. [30] Minecraft: 2011 Mojang: 3D world primarily made of cube blocks. [31] Effectively infinite. [32] Minecraft Dungeons: 2020: Mojang: Randomly-generated 3D dungeons filled with monsters, traps ...
3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. It is the reverse process of obtaining 2D images from 3D scenes. The essence of an image is a projection from a 3D scene onto a 2D plane, during which process the depth is lost.
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A heightmap created with Terragen The same heightmap converted to a 3D mesh and rendered with Anim8or. In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics.
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