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  2. What are credit card skimmers and how do they work? - AOL

    www.aol.com/finance/know-theyre-doing-video...

    Credit card skimmers are devices that steal credit (or debit) card information by reading the magnetic strips found on these cards. Some skimmers use a hidden camera to capture consumer PINs for ...

  3. SmartMedia - Wikipedia

    en.wikipedia.org/wiki/SmartMedia

    As of August 2024 only legacy card readers remain in production. The Japan-exclusive 1998 Nintendo 64 game Mario no Photopi had two SmartMedia slots integrated into its cartridge and could facilitate transfers between devices and cards, and was marketed as supporting Fujifilm's Digital Imaging Services for printing saved images.

  4. List of Nintendo DS accessories - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo_DS...

    The Magic Reader was an Option Pak manufactured by Konami. It was another card reader that plugged into Slot 2, and came with Juushinden: Ultimate Beast Battlers (a card game similar to Yu-Gi-Oh). The cards were read by tapping them onto the top of the device. [32]

  5. Nintendo e-Reader - Wikipedia

    en.wikipedia.org/wiki/Nintendo_e-Reader

    Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later the e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with GameCube games such as Animal Crossing and with other Game Boy Advance systems for games such as Pokémon Ruby and Sapphire.

  6. Card reader - Wikipedia

    en.wikipedia.org/wiki/Card_reader

    A card reader is a data input device that reads data from a card-shaped storage medium and provides the data to a computer. Card readers can acquire data from a card via a number of methods, including: optical scanning of printed text or barcodes or holes on punched cards, electrical signals from connections made or interrupted by a card's punched holes or embedded circuitry, or electronic ...

  7. Memory card - Wikipedia

    en.wikipedia.org/wiki/Memory_card

    Many older video game consoles used memory cards to hold saved game data. Cartridge-based systems primarily used battery-backed volatile RAM within each individual cartridge to hold saves for that game. Cartridges without this RAM may have used a password system, or would not save progress at all.

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  9. xD-Picture Card - Wikipedia

    en.wikipedia.org/wiki/XD-Picture_Card

    Card readers may be integrated into the PC or attached by cable. Adapters are available to allow an xD picture card to be plugged into other readers (and in some cases cameras), including PC card, parallel port, CompactFlash and SmartMedia. A chart showing which sizes and types of xD cards were available can be found below.

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