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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.

  3. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dexterity (DEX): Dexterity encompasses a number of physical attributes including hand-eye coordination, agility, reflexes, fine motor skills, balance and speed of movement; a high dexterity score indicates superiority in all these attributes. Dexterity affects characters with regard to initiative in combat, ranged attack rolls, armor class ...

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...

  5. English longbow - Wikipedia

    en.wikipedia.org/wiki/English_longbow

    Estimates for the draw of these bows varies considerably. Before the recovery of the Mary Rose, Count M. Mildmay Stayner, Recorder of the British Long Bow Society, estimated the bows of the Medieval period drew 90–110 pounds-force (400–490 newtons), maximum, and W. F. Paterson, Chairman of the Society of Archer-Antiquaries, believed the weapon had a supreme draw weight of only 80–90 lb f ...

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules (TSR). [5] It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997.

  8. Rolemaster - Wikipedia

    en.wikipedia.org/wiki/Rolemaster

    Rolemaster is a fantasy role-playing game system that has been characterized as highly complex, with a large number of charts and tables to be consulted for every action. [ 1 ] Character creation and development

  9. Player's Option: Skills & Powers - Wikipedia

    en.wikipedia.org/wiki/Player's_Option:_Skills_...

    Cliff Ramshaw reviewed Player's Option: Skills & Powers for Arcane magazine, rating it a 9 out of 10 overall. [2] He felt that readers might suspect that Skills & Powers would "do nothing but further confuse the situation" regarding the "out of hand" number of character classes available in the game, but suggested that the book "in fact does the opposite". [2]