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A female gamer, or gamer girl or girl gamer, is any female who regularly engages in playing video games. According to a study conducted by the Entertainment Software Association in 2009, 40% of the game playing population is female, and women 18 or older comprise 34% of all gamers.
PopCap Games, which had already had success with a line of computer and browser-based puzzle games such as Bejeweled, was one of the first companies to transition their products to mobile versions in 2009 which helped them to rapidly grow their mobile business, [18] leading to their acquisition by Electronic Arts in 2011 as to allow Electronic ...
The Miami office oversaw sales and support for the XO-1.5 laptop and its successors, including the XO Laptop version 4.0 and the OLPC Laptop. Funding from Marvell , finalized in May 2010, revitalized the foundation and enabled the 1Q 2012 completion of the ARM-based XO-1.75 laptops and initial prototypes of the XO-3 tablets.
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
[citation needed] Arthur's Computer Adventure was released on August 3, 1998 as the first in a "new evolution" of Living Books which "fully incorporate[d] storybook and activity center elements". [204] By 1998, Broderbund had sold 10 million copies of this series worldwide [205] and had achieved over 60 awards. [60]
Donkey Kong (1981) was one of the earliest and best-known platformers. The American gaming press classified it using the term climbing game at the time. [5] Super Mario Bros. (1985), a platformer, was one of the best-selling games of all time, with more than 40 million copies sold. [6]
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. [1] The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres.