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  2. Iterative Stencil Loops - Wikipedia

    en.wikipedia.org/wiki/Iterative_Stencil_Loops

    Iterative Stencil Loops (ISLs) or Stencil computations are a class of numerical data processing solution [1] which update array elements according to some fixed pattern, called a stencil. [2] They are most commonly found in computer simulations , e.g. for computational fluid dynamics in the context of scientific and engineering applications.

  3. Stencil buffer - Wikipedia

    en.wikipedia.org/wiki/Stencil_buffer

    If say func is GL_NEVER, the stencil test will always fail. Neither Color/Z-buffers are modified. The stencil buffer is modified as per glStencilOp fail. If say glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP) then GL_REPLACE takes place and stencilValue = (ref & stencilMask) // will become ref 2. Stencil Test Function passes/Depth Test Function fails:

  4. Reusability - Wikipedia

    en.wikipedia.org/wiki/Reusability

    In computer programming, reusability describes the quality of a software asset that affects its ability to be used in a software system for which is was not specifically designed. An asset that is easy to reuse and provides utility is considered to have high reusability.

  5. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    Ad hoc code reuse has been practiced from the earliest days of programming.Programmers have always reused sections of code, templates, functions, and procedures. Software reuse as a recognized area of study in software engineering, however, dates only from 1968 when Douglas McIlroy of Bell Laboratories proposed basing the software industry on reusable components.

  6. Stencil (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Stencil_(disambiguation)

    A stencil is a template used to draw or paint identical letters, symbols, shapes, or patterns every time it is used. The design produced by such a template is also called a stencil. It may also refer to: Stencil buffer, used in 3D computer graphics; Stencil code, a class of algorithms; Stencil graffiti, stencils used in street art

  7. Fragment (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Fragment_(computer_graphics)

    stencil; alpha; window ID; As a scene is drawn, drawing primitives (the basic elements of graphics output, such as points, lines, circles, text etc. [1]) are rasterized into fragments which are textured and combined with the existing frame buffer. How a fragment is combined with the data already in the frame buffer depends on various settings.

  8. Graphics software - Wikipedia

    en.wikipedia.org/wiki/Graphics_software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. [ 1 ] Computer graphics can be classified into two distinct categories: raster graphics and vector graphics , with further 2D and 3D variants.

  9. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Example of Carmack's stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in ...