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  2. StyleGAN - Wikipedia

    en.wikipedia.org/wiki/StyleGAN

    A direct predecessor of the StyleGAN series is the Progressive GAN, published in 2017. [9]In December 2018, Nvidia researchers distributed a preprint with accompanying software introducing StyleGAN, a GAN for producing an unlimited number of (often convincing) portraits of fake human faces.

  3. FaceApp - Wikipedia

    en.wikipedia.org/wiki/FaceApp

    FaceApp is a photo and video editing application for iOS and Android developed by FaceApp Technology Limited, a company based in Cyprus. [1] The app generates highly realistic transformations of human faces in photographs by using neural networks based on artificial intelligence.

  4. Epic's MetaHuman Creator generates realistic virtual people - AOL

    www.aol.com/news/epic-meta-human-creator-virtual...

    After working on the digital sets used in the Star Wars spinoff, Unreal is now offering a glimpse at its latest virtual production tech: A realistic digital character creator that takes the grunt ...

  5. Virtual human - Wikipedia

    en.wikipedia.org/wiki/Virtual_human

    A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...

  6. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    The generation of new faces is based on a pre-existing database of example faces acquired through a 3D scanning procedure. All these faces are in dense point-to-point correspondence, which enables the generation of a new realistic face (morph) by combining the acquired faces. A new 3D face can be inferred from one or multiple existing images of ...

  7. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    These simulations combine tactile sense with visual information and provide realistic training scenarios to gain, improve, and assess resident and expert surgeons' skills and knowledge. Full-body 3D virtual reconstructions have been performed using MakeHuman, [ 22 ] and 3D analysis of early Christian burials (archaeothanatology).

  8. Deepfake - Wikipedia

    en.wikipedia.org/wiki/Deepfake

    The artist worked with Deepfake technology to create an AI actor, a synthetic version of 80s movie star Ornella Muti, Deepfakes are also being used in education and media to create realistic videos and interactive content, which offer new ways to engage audiences. However, they also bring risks, especially for spreading false information, which ...

  9. Forensic science reveals how Jesus really looked - AOL

    www.aol.com/news/2015-12-14-forensic-science...

    After reducing his jaw size, slimming his face and softening his eyes -- a 12-year-old Jesus appeared. Still, these predictions aren't based on much evidence as The New Testament of the Holy Bible ...