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  2. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  3. Wikipedia:Video and Interactive Tutorials - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Video_and...

    The associated talk page serves as the forum to make your voice heard during the creation of these tutorials. Information on the project itself can be viewed on the main page and on the grants proposal. Please only provide community input on the Talk page (sections are linked to from the progress chart) or where there are non-controversial changes.

  4. User interface modeling - Wikipedia

    en.wikipedia.org/wiki/User_Interface_Modeling

    UMLi is an extension of UML, and adds support for representation commonly occurring in user interfaces.. Because application models in UML describe few aspects of user interfaces, and because the model-based user interface development environments (MB-UIDE) lack ability for modeling applications, the University of Manchester started the research project UMLi in 1998.

  5. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Whether it is a console or a graphical interface application, the program must have an entry point of some sort. The entry point of a C# application is the Main method. There can only be one declaration of this method, and it is a static method in a class. It usually returns void and is passed command-line arguments as an array of strings.

  6. Component Object Model - Wikipedia

    en.wikipedia.org/wiki/Component_Object_Model

    A custom interface, anything derived from IUnknown, provides early bound access via a pointer to a virtual method table that contains a list of pointers to the functions that implement the functions declared in the interface, in the order they are declared. An in-process invocation overhead is, therefore, comparable to a C++ virtual method call.

  7. Interface (computing) - Wikipedia

    en.wikipedia.org/wiki/Interface_(computing)

    The use of interfaces allows for a programming style called programming to the interface. The idea behind this approach is to base programming logic on the interfaces of the objects used, rather than on internal implementation details. Programming to the interface reduces dependency on implementation specifics and makes code more reusable. [12]

  8. Graphical user interface - Wikipedia

    en.wikipedia.org/wiki/Graphical_user_interface

    A graphical user interface, or GUI [a], is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs , which are based on typed command labels or text navigation.

  9. Data, context and interaction - Wikipedia

    en.wikipedia.org/wiki/Data,_context_and_interaction

    Data, context, and interaction (DCI) is a paradigm used in computer software to program systems of communicating objects.Its goals are: To improve the readability of object-oriented code by giving system behavior first-class status;