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  2. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    The marker interface pattern is a design pattern in computer science, used with languages that provide run-time type information about objects.It provides a means to associate metadata with a class where the language does not have explicit support for such metadata.

  3. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  4. Data, context and interaction - Wikipedia

    en.wikipedia.org/wiki/Data,_context_and_interaction

    Data, context, and interaction (DCI) is a paradigm used in computer software to program systems of communicating objects. Its goals are: Its goals are: To improve the readability of object-oriented code by giving system behavior first-class status;

  5. Wikipedia:Video and Interactive Tutorials - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Video_and...

    The associated talk page serves as the forum to make your voice heard during the creation of these tutorials. Information on the project itself can be viewed on the main page and on the grants proposal. Please only provide community input on the Talk page (sections are linked to from the progress chart) or where there are non-controversial changes.

  6. Input/output - Wikipedia

    en.wikipedia.org/wiki/Input/output

    In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs are the signals or data received by the system and outputs are the signals or data sent from it.

  7. Interaction technique - Wikipedia

    en.wikipedia.org/wiki/Interaction_technique

    An interaction technique, user interface technique or input technique is a combination of hardware and software elements that provides a way for computer users to accomplish a single task. For example, one can go back to the previously visited page on a Web browser by either clicking a button , pressing a key , performing a mouse gesture or ...

  8. Graphical user interface - Wikipedia

    en.wikipedia.org/wiki/Graphical_user_interface

    A graphical user interface, or GUI [a], is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs , which are based on typed command labels or text navigation.

  9. Object database - Wikipedia

    en.wikipedia.org/wiki/Object_database

    Access to data can be faster because an object can be retrieved directly without a search, by following pointers. Another area of variation between products is in the way that the schema of a database is defined. A general characteristic, however, is that the programming language and the database schema use the same type definitions.