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  2. Hypercone - Wikipedia

    en.wikipedia.org/wiki/Hypercone

    This volume is given by the formula ⁠ 1 / 3 ⁠ π r 4, and is the 4-dimensional equivalent of the solid cone. The ball may be thought of as the 'lid' at the base of the 4-dimensional cone's nappe, and the origin becomes its 'apex'. This shape may be projected into 3-dimensional space in various ways.

  3. Sphere packing in a cylinder - Wikipedia

    en.wikipedia.org/wiki/Sphere_packing_in_a_cylinder

    Sphere packing in a cylinder is a three-dimensional packing problem with the objective of packing a given number of identical spheres inside a cylinder of specified diameter and length. For cylinders with diameters on the same order of magnitude as the spheres, such packings result in what are called columnar structures .

  4. The Method of Mechanical Theorems - Wikipedia

    en.wikipedia.org/wiki/The_Method_of_Mechanical...

    The base of the cone is a circle of radius 2, with area , while the height is 2, so the area is /. Subtracting the volume of the cone from the volume of the cylinder gives the volume of the sphere: = =. The dependence of the volume of the sphere on the radius is obvious from scaling, although that also was not trivial to make rigorous back then.

  5. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

  6. Solid geometry - Wikipedia

    en.wikipedia.org/wiki/Solid_geometry

    Hyperboloid of one sheet. Solid geometry or stereometry is the geometry of three-dimensional Euclidean space (3D space). [1] A solid figure is the region of 3D space bounded by a two-dimensional closed surface; for example, a solid ball consists of a sphere and its interior.

  7. Cone - Wikipedia

    en.wikipedia.org/wiki/Cone

    A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

  8. Packing problems - Wikipedia

    en.wikipedia.org/wiki/Packing_problems

    The hexagonal packing of circles on a 2-dimensional Euclidean plane. These problems are mathematically distinct from the ideas in the circle packing theorem.The related circle packing problem deals with packing circles, possibly of different sizes, on a surface, for instance the plane or a sphere.

  9. Steinmetz solid - Wikipedia

    en.wikipedia.org/wiki/Steinmetz_solid

    The generation of a bicylinder Calculating the volume of a bicylinder. A bicylinder generated by two cylinders with radius r has the volume =, and the surface area [1] [6] =.. The upper half of a bicylinder is the square case of a domical vault, a dome-shaped solid based on any convex polygon whose cross-sections are similar copies of the polygon, and analogous formulas calculating the volume ...