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  2. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    It is similar to a 3D paint tool but operates specifically to vertex data rather than texture maps. It is most often used for modifying weight maps for skeletal animation , to tweak the influence of individual bones when deforming surfaces around joints.

  3. Jack (human modeling) - Wikipedia

    en.wikipedia.org/wiki/Jack_(human_modeling)

    The research and development of the Jack system have led to such standards as H-anim and MPEG4 Body Animation Parameters. [2] The roots of most modern human animation Inverse kinematics systems can be traced to the research and development done for the Jack system. [3] Some of these animation systems include those integrated with Autodesk's 3ds ...

  4. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  5. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  6. File:Regular polygon 15 vertex animation.svg - Wikipedia

    en.wikipedia.org/wiki/File:Regular_polygon_15...

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  7. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  8. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.

  9. File:Regular polygon 30 vertex animation.svg - Wikipedia

    en.wikipedia.org/wiki/File:Regular_polygon_30...

    The .png preview above created by RSVG for use in Wikimedia is not animated and may be incomplete or incorrect. To see the animation, open media:Regular polygon 30 vertex animation.svg. It should run in any modern browser or viewer. Recent versions of Chrome, Firefox, Microsoft Edge, Safari, and Opera all support SVG