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  2. Circular motion - Wikipedia

    en.wikipedia.org/wiki/Circular_motion

    t. e. In physics, circular motion is a movement of an object along the circumference of a circle or rotation along a circular arc. It can be uniform, with a constant rate of rotation and constant tangential speed, or non-uniform with a changing rate of rotation. The rotation around a fixed axis of a three-dimensional body involves the circular ...

  3. Tangential speed - Wikipedia

    en.wikipedia.org/wiki/Tangential_speed

    Tangential speed is the speed of an object undergoing circular motion, i.e., moving along a circular path. [1] A point on the outside edge of a merry-go-round or turntable travels a greater distance in one complete rotation than a point nearer the center. Travelling a greater distance in the same time means a greater speed, and so linear speed ...

  4. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    Newton's first law expresses the principle of inertia: the natural behavior of a body is to move in a straight line at constant speed. A body's motion preserves the status quo, but external forces can perturb this. The modern understanding of Newton's first law is that no inertial observer is privileged over any other.

  5. Circle - Wikipedia

    en.wikipedia.org/wiki/Circle

    t. e. A circle is a shape consisting of all points in a plane that are at a given distance from a given point, the centre. The distance between any point of the circle and the centre is called the radius. The length of a line segment connecting two points on the circle and passing through the centre is called the diameter.

  6. Torque - Wikipedia

    en.wikipedia.org/wiki/Torque

    For a rotating object, the linear distance covered at the circumference of rotation is the product of the radius with the angle covered. That is: linear distance = radius × angular distance. And by definition, linear distance = linear speed × time = radius × angular speed × time. By the definition of torque: torque = radius × force.

  7. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Galileo deduced the equation s = ⁠ 1 / 2 ⁠ gt 2 in his work geometrically, [4] using the Merton rule, now known as a special case of one of the equations of kinematics. Galileo was the first to show that the path of a projectile is a parabola. Galileo had an understanding of centrifugal force and gave a correct definition of momentum. This ...

  8. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    The motion of a particle (a point-like object) along a line can be described by its position , which varies with (time). An example of linear motion is an athlete running a 100-meter dash along a straight track. [2] Linear motion is the most basic of all motion. According to Newton's first law of motion, objects that do not experience any net ...

  9. Gauss circle problem - Wikipedia

    en.wikipedia.org/wiki/Gauss_circle_problem

    Gauss's circle problem asks how many points there are inside this circle of the form (,) where and are both integers. Since the equation of this circle is given in Cartesian coordinates by x 2 + y 2 = r 2 {\displaystyle x^{2}+y^{2}=r^{2}} , the question is equivalently asking how many pairs of integers m and n there are such that

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