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Grand Theft Auto: Vice City is a 2002 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the fourth main game in the Grand Theft Auto series, following 2001's Grand Theft Auto III, and the sixth entry overall.
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Set within the fictional Vice City (based on Miami) in 1984, the game is a prequel to 2002's Grand Theft Auto: Vice City (set in 1986) and follows the exploits of ex-soldier Victor "Vic" Vance, a minor character originally featured in said game. [a] The story centres around Vic's attempts to build up a criminal empire alongside his brother ...
Grand Theft Auto: Vice City [ edit ] In 2002, Thomas did a voice-over in the video game Grand Theft Auto: Vice City as Lance Vance, a supporting character who aids the game's protagonist, Tommy Vercetti , in several story missions while trying to avenge the death of his brother, Victor Vance , who was killed in a botched drug deal with Tommy at ...
Tommy Vercetti, born in Liberty City to an Italian American family, helped his father at a printing press as a child. [14] Initially aspiring to an honest life, he fell into crime as a teenager through Sonny Forelli, a mafia boss who eventually made him a member of the Forelli Crime Family. [15]
Until the release of Liberty City Stories, RenderWare had been the game engine behind every 3D game in the Grand Theft Auto III era. Liberty City Stories used Image Metrics for the game's facial animation. In April 2013, the game was released on PlayStation 3 via the PlayStation Network using the PlayStation 2 backward compatibility. [25]