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  2. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    In isometric projection, the most commonly used form of axonometric projection in engineering drawing, [4] the direction of viewing is such that the three axes of space appear equally foreshortened, and there is a common angle of 120° between them. As the distortion caused by foreshortening is uniform, the proportionality between lengths is ...

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    Axonometric projection is further subdivided into three categories: isometric projection, dimetric projection, and trimetric projection, depending on the exact angle at which the view deviates from the orthogonal. [3] [4] A typical characteristic of orthographic pictorials is that one axis of space is usually displayed as vertical.

  4. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the x, y, and z axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common.

  5. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    One of the most common problems with programming games that use isometric (or more likely dimetric) projections is the ability to map between events that happen on the 2d plane of the screen and the actual location in the isometric space, called world space. A common example is picking the tile that lies right under the cursor when a user clicks.

  6. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  7. Engineering drawing - Wikipedia

    en.wikipedia.org/wiki/Engineering_drawing

    "Isometric" comes from the Greek for "same measure". One of the things that makes isometric drawings so attractive is the ease with which 60° angles can be constructed with only a compass and straightedge. Isometric projection is a type of axonometric projection. The other two types of axonometric projection are: Dimetric projection

  8. Parallel projection - Wikipedia

    en.wikipedia.org/wiki/Parallel_projection

    The primary views include plans, elevations and sections; and the isometric, dimetric and trimetric projections could be considered auxiliary views. A typical (but non-obligatory) characteristic of multiview orthographic projections is that one axis of space usually is displayed as vertical.

  9. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.