Search results
Results from the WOW.Com Content Network
Uniquely for the series, Might and Magic VI is the first and only Might and Magic title to offer players no choice regarding race: all playable characters are human.Also, unlike previous versions of the Might and Magic series, the party size is limited to four characters (with two slots for NPCs), compared to the six character party sizes in previous games.
Might and Magic VI: The Mandate of Heaven – Limited Edition (1998), a collector's edition of Might and Magic VI that included the first five games on CD-ROM as well. Might and Magic VI: The Mandate of Heaven – Special Edition (1998), included Might and Magic games I, II, III, IV, V and the fanmade Swords of Xeen as well.
Might & Magic Heroes VI is a turn-based strategy video game for Microsoft Windows developed by Black Hole Entertainment and published by Ubisoft. Some patches and downloadable content were developed by Limbic Entertainment , [ 4 ] [ 5 ] while the standalone expansion Shades of Darkness was developed by Virtuos . [ 6 ]
MM6 may refer to: Mega Man 6, a 1993 video game for the NES; Might and Magic VI: The Mandate of Heaven, a 1998 video game for the PC; Yamaha MM6, a 61-key synthesizer keyboard; MM6 register, a CPU register used by the MMX extension; Maison Margiela, a French luxury fashion house
Magic: The Gathering – Battlegrounds is a real time strategy video game developed by Secret Level, Inc. and published by Atari It is based on Magic: The Gathering collectible card game, with many fundamental differences. The game is based on the creation of heroes and mages that summon forth powerful monsters, spells, and abilities to defeat ...
The Magic in Dungeons & Dragons consists of spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). The novel series Dying Earth by Jack Vance provided the model for the magic system of Dungeons & Dragons , as magic-users memorize spells and then forget them after casting them.
Might and Magic VIII is based on the Might and Magic VI game engine, and many of its elements are strongly similar to the previous two titles in the series. Unlike the previous two games, however, Might and Magic VIII introduces a new party management system that allows all but one of the player characters to be hired, dismissed or re-hired at any time during gameplay to vary the composition ...
Perhaps the most peculiar development in this game was the numeric scope. Character levels could reach 255 ((2 8)-1), at which point they could train without limit, provided they had enough gold. Hit points could be extended as high as 65535 ((2 16)-1) and magic points up to 9999. To nearly any item, a "+" bonus could be added via an enchantment.