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  2. Blend4Web - Wikipedia

    en.wikipedia.org/wiki/Blend4Web

    A Blend4Web-specific profile can be activated in the add-on settings. When switching to this profile, the Blender interface changes so that it only reveals settings relevant to Blend4Web. [30] Blend4Web supports a set of Blender-specific features such as the node material editor (a tool for visual shader programming) [31] and the particle ...

  3. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender users can create their own nodes using the Open Shading Language (OSL); this allows users to create stunning materials that are entirely procedural, which allows them to be used on any objects without stretching the texture as opposed to image-based textures which need to be made to fit a certain object. (Note that the shader nodes ...

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping can both refer to the task of unwrapping a 3D model, the abstract that a 3D model has textures applied to it and the related algorithm of the 3D software. Texture map refers to a Raster graphics also called image, texture. If the texture stores a specific property it's also referred to as color map, roughness map...

  6. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes [ 1 ] or mixing modes [ 2 ] ) in digital image editing and computer graphics are used to determine how two layers are blended with each other.

  7. RealityCapture - Wikipedia

    en.wikipedia.org/wiki/RealityCapture

    RealityCapture (RC) is a photogrammetry software for creating 3D models out of unordered photographs (terrestrial and/or aerial) or laser scans without seams. The most common fields of its current use are cultural heritage (art, archaeology, and architecture), full body scanning, gaming, surveying, mapping, visual effects (VFX) and virtual reality (VR) in general.

  8. Image texture - Wikipedia

    en.wikipedia.org/wiki/Image_texture

    Artificial texture example. Natural texture example. An image texture is the small-scale structure perceived on an image, based on the spatial arrangement of color or intensities. [1] It can be quantified by a set of metrics calculated in image processing. Image texture metrics give us information about the whole image or selected regions. [1]

  9. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Reality–virtuality_continuum

    The origin R denotes unmodified reality. A continuum across the virtuality axis, V, includes reality augmented with graphics (augmented reality), as well as graphics augmented by reality (augmented virtuality). However, the taxonomy also includes modification of reality or virtuality or any combination of these. The mediality axis denotes changes.