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The DirectDraw Surface container file format is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, [2] which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and ...
Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [ 8 ] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms.
OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.
Nvidia Yokneam office (former Mellanox Technologies) in Yokneam Illit, Israel, March 2023. On March 11, 2019, Nvidia announced a deal to buy Mellanox Technologies for $6.9 billion [93] to substantially expand its footprint in the high-performance computing market. In May 2019, Nvidia announced new RTX Studio laptops.
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]
It was the first nVidia product to integrate 3D acceleration in addition to traditional 2D and video acceleration. Its name is an acronym for Real-time Interactive Video and Animation accelerator. [2] The RIVA 128 followed Nvidia's less successful "NV1" accelerator and was the first product to gain Nvidia widespread recognition. It was also a ...
Scene with shadow mapping Scene with no shadows. Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics.This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces."
However, nowadays both NVIDIA and AMD digitally sign video firmware, which has made it impossible to make any changes to it. Still, in many cases, users can flash a firmware image from another OEM , thus unlocking higher performance modes or changing its mode of operation.