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  2. Orbit modeling - Wikipedia

    en.wikipedia.org/wiki/Orbit_modeling

    Orbit modeling is the process of creating mathematical models to simulate motion of a massive body as it moves in orbit around another massive body due to gravity.Other forces such as gravitational attraction from tertiary bodies, air resistance, solar pressure, or thrust from a propulsion system are typically modeled as secondary effects.

  3. Orbital mechanics - Wikipedia

    en.wikipedia.org/wiki/Orbital_mechanics

    Orbital mechanics or astrodynamics is the application of ballistics and celestial mechanics to the practical concerning the motion of rockets, satellites, and other spacecraft. The motion of these objects is usually calculated from Newton's laws of motion and the law of universal gravitation .

  4. Orbiter (simulator) - Wikipedia

    en.wikipedia.org/wiki/Orbiter_(simulator)

    Orbiter was developed as a simulator, [14] with accurately modeled planetary motion, gravitation effects (including non-spherical gravity), free space, atmospheric flight and orbital decay. [15] [16] The position of the planets in the solar system is calculated by the VSOP87 solution, while the Earth-Moon system is simulated by the ELP2000 ...

  5. Three-body problem - Wikipedia

    en.wikipedia.org/wiki/Three-body_problem

    Moreover, the motion of three bodies is generally non-repeating, except in special cases. [ 8 ] However, in 1912 the Finnish mathematician Karl Fritiof Sundman proved that there exists an analytic solution to the three-body problem in the form of a Puiseux series , specifically a power series in terms of powers of t 1/3 . [ 9 ]

  6. n-body problem - Wikipedia

    en.wikipedia.org/wiki/N-body_problem

    The last general constant of the motion is given by the conservation of energy H. Hence, every n-body problem has ten integrals of motion. Because T and U are homogeneous functions of degree 2 and −1, respectively, the equations of motion have a scaling invariance: if q i (t) is a solution, then so is λ −2/3 q i (λt) for any λ > 0. [18]

  7. Two-body problem - Wikipedia

    en.wikipedia.org/wiki/Two-body_problem

    The two-body problem is interesting in astronomy because pairs of astronomical objects are often moving rapidly in arbitrary directions (so their motions become interesting), widely separated from one another (so they will not collide) and even more widely separated from other objects (so outside influences will be small enough to be ignored safely).

  8. FlightGear - Wikipedia

    en.wikipedia.org/wiki/FlightGear

    FlightGear Flight Simulator (often shortened to FlightGear or FGFS) is a free, open source multi-platform flight simulator developed by the FlightGear project since 1997. [ 4 ] David Murr started this project on April 8, 1996.

  9. Proper orbital elements - Wikipedia

    en.wikipedia.org/wiki/Proper_orbital_elements

    Such a simulation must take into account many details of celestial mechanics including perturbations by the planets. Subsequently, one extracts quantities from the simulation which remain unchanged over this long timespan; for example, the mean inclination, mean eccentricity, and mean semi-major axis. These are the proper orbital elements.