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  2. Color bleeding (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Color_bleeding_(computer...

    In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from nearby surfaces. This is a visible effect that appears when a scene is rendered with Radiosity or full global illumination , or can otherwise be simulated by adding colored lights to a 3D scene.

  3. Attribute clash - Wikipedia

    en.wikipedia.org/wiki/Attribute_clash

    Attribute clash (also known as colour clash or bleeding) is a display artifact caused by limits in the graphics circuitry of some colour 8-bit home computers, most notably the ZX Spectrum, where it meant that only two colours could be used in any 8×8 tile of pixels. The effect was also noticeable on MSX software and in some Commodore 64 titles ...

  4. Color bleeding - Wikipedia

    en.wikipedia.org/wiki/Color_bleeding

    Color bleeding may refer to: Color bleeding (computer graphics), an effect in 3D rendering where objects cast a hue onto other objects; Color bleeding (printing), the effect of areas of colored inks or dyes spreading into unwanted areas

  5. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite .

  6. List of computer graphics and descriptive geometry topics

    en.wikipedia.org/wiki/List_of_computer_graphics...

    Clipping (computer graphics) Clipping path; Collision detection; Color depth; Color gradient; Color space; Colour banding; Color bleeding (computer graphics) Color cycling; Composite Bézier curve; Compositing; Computational geometry; Compute kernel; Computer animation; Computer art; Computer graphics; Computer graphics (computer science ...

  7. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

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  9. Color bleeding (printing) - Wikipedia

    en.wikipedia.org/wiki/Color_bleeding_(printing)

    In printing and graphic arts, mixing of two dissimilar colors in two adjacent printed dots before they dry and absorb in substrate is referred to as color bleeding. [1] Unless it is done for effect, color bleeding reduces print quality. Prior art applied this term to the phenomenon of single color ink following the fibers of the paper. [2]