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With Metal Gear Solid: Peace Walker the plot deals with the true nature of 'peace', and the concept of conflict in human societies. Metal Gear Solid V: The Phantom Pain deals with the themes "race" and "revenge" and how the latter can make one lose his humanity. Following the initial Metal Gear, each game has been a deconstruction of action ...
The tlaximaltepoztli (tlāximaltepoztli; in Nahuatl, tlaximal=carpentry and tepoztli=metal axe) or simply tepoztli was a common weapon used by civilizations from Mesoamerica which was formed by a wooden haft in which the poll of the bronze head was inlaid in a hole in the haft. It was used for war or as a tool.
Metal Gear Solid 3: Snake Eater – Abstracted Camouflage: May 13, 2004 6:34 Konami Computer Entertainment Japan [142] Metal Gear Solid 3: Snake Eater – The First Bite: November 1, 2004 23:14 Konami [143] Metal Gear Solid 3: Snake Eater – "Snake Eater" Song from Metal Gear Solid 3: November 17, 2004 18:04 Konami [144]
After the schematics for Metal Gear were placed on the black market by Revolver Ocelot, Snake and Otacon formed Philanthropy, an organization dedicated ending proliferation of Metal Gear-type weapons. In Metal Gear Solid 2: Sons of Liberty, in 2007 Otacon receives an email from Emma, informing him of the new prototype Metal Gear RAY. However ...
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Peace Walker is the name given to an autonomous nuclear weapons platform in Metal Gear Solid: Peace Walker. Developed in secret by disavowed CIA agent Coldman and deployed to Costa Rica in 1974, Peace Walker was designed to prove that nuclear deterrence is a myth by objectively and logically assessing the threat of a nuclear exchange and ...
Metal Gear Solid [c] is a 1998 action-adventure stealth video game developed and published by Konami for the PlayStation.It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, on which Kojima also worked. [8]
Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world. [1] Gameplay elements are largely unchanged from Ground Zeroes, meaning that players must stealthily traverse several areas in the game world, avoiding enemy guards and remaining undetected. [2]