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  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  3. Comparison of high-definition smartphone displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_high...

    The following is a comparison of high-definition smartphone displays, containing information about their specific screen technology, resolution, size and pixel density.It is divided into three categories, containing smartphones with 720p, 1080p and 1440p displays.

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    A common size for LCDs manufactured for small consumer electronics, basic mobile phones and feature phones, typically in a 1.7" to 1.9" diagonal size. This LCD is often used in portrait (128×160) orientation. The unusual 5:4 aspect ratio makes the display slightly different from QQVGA dimensions. 160×128 (20k) 160 128 20,480 5:4 UNNAMED UNNAMED

  5. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    Binary drivers used in the context of operating systems that are prone to ongoing development and change (such as Linux) create problems for end users and package maintainers. These problems, which affect system stability, security and performance, are the main reason for the independent development of free and open-source drivers.

  6. Ignite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Ignite_(game_engine)

    www.ea.com /games /fifa /fifa-19 /news /fifa-ea-sports-ignite The EA Sports Ignite game engine (styled as EA SPORTS IGNITE ) is a collection of video game technologies built by Electronic Arts and designed to make video game sports "alive". [ 1 ]

  7. FIFA (video game series) - Wikipedia

    en.wikipedia.org/wiki/FIFA_(video_game_series)

    Using the same engine with only minor touch-ups, [24] FIFA 95 introduced club teams to the series within eight national leagues: Brazil, Germany's Bundesliga, Italy's Serie A, Spain's La Liga, England's Premier League, France's Ligue 1, Netherlands' Eredivisie and the United States. Most of the leagues have team lineups based on the 1993–94 ...

  8. Color Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Color_Graphics_Adapter

    A single big "pixel" in 160 × 100 mode. This is the two top rows of half of character 221. Note the eight constituent non-square pixels and the overall 1:1.2 aspect ratio. Title screen of PakuPaku, a Pac-Man clone that uses 160 × 100 mode. Technically, this mode is not a graphics mode, but a tweak of the 80 × 25 text mode. [24]

  9. EA Sports FC 24 - Wikipedia

    en.wikipedia.org/wiki/EA_Sports_FC_24

    EA Sports FC 24 [1] is an association football-themed simulation video game developed by EA Vancouver and EA Romania and published by EA Sports.It is the inaugural installment in the EA Sports FC series, [2] succeeding the FIFA video game series after Electronic Arts's partnership with FIFA concluded with FIFA 23.