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  2. IEEE Computer Graphics and Applications - Wikipedia

    en.wikipedia.org/wiki/IEEE_Computer_Graphics_and...

    IEEE Computer Graphics and Applications (often abbreviated IEEE CG&A) is a bimonthly [1] [2] magazine on computer graphics published by the IEEE Computer Society since 1981. [3] The editor-in-chief is André Stork (Fraunhofer Institute for Computer Graphics Research).

  3. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware .

  4. Computer Graphics: Principles and Practice - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics:...

    Computer Graphics: Principles and Practice is a textbook written by James D. Foley, Andries van Dam, Steven K. Feiner, John Hughes, Morgan McGuire, David F. Sklar, and Kurt Akeley and published by Addison–Wesley.

  5. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.

  6. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...

  7. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    In computer graphics software, 2D applications may use 3D techniques to achieve effects such as lighting, and similarly, 3D may use some 2D rendering techniques. The objects in 3D computer graphics are often referred to as 3D models. Unlike the rendered image, a model's data is contained within a graphical data file.

  8. Bob Sproull - Wikipedia

    en.wikipedia.org/wiki/Bob_Sproull

    This was the first comprehensive textbook on computer graphics, and was regarded as the graphics "bible," until it was succeeded by Foley and van Dam's Computer Graphics: Principles and Practice. Sproull was an Associate Professor of Computer Science at Carnegie Mellon University. In 1980, Bob Sproull and Ivan Sutherland founded a consulting ...

  9. Graphics software - Wikipedia

    en.wikipedia.org/wiki/Graphics_software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. [1] Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on ...