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  2. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  3. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Different models can be generated by changing both deterministic parameters and a random seed. In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power.

  4. Gateways (video game) - Wikipedia

    en.wikipedia.org/wiki/Gateways_(video_game)

    Gateways is a side-scrolling game in which the player controls Ed as he makes his way through his maze-like laboratory. The player is equipped with a gateway gun that functions much like the portal gun in Portal, creating holes in walls, which the player can pass between. This mechanic is the basis of most of the game's puzzles.

  5. End Poem - Wikipedia

    en.wikipedia.org/wiki/End_Poem

    Wikisource has original text related to this article: End Poem (full text) The end credits of the video game Minecraft include a written work by the Irish writer Julian Gough, conventionally called the End Poem, which is the only narrative text in the mostly unstructured sandbox game. Minecraft's creator Markus "Notch" Persson did not have an ending to the game up until a month before launch ...

  6. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    Crafting new in-game items is a game mechanic in open world survival video games such as Minecraft and Palworld, [28] role-playing video games such as Divinity: Original Sin [29] and Stardew Valley, [30] tabletop role-playing games such as Dungeons & Dragons, [31] and deck-building card games such as Mystic Vale. [32]

  7. Lavarand - Wikipedia

    en.wikipedia.org/wiki/Lavarand

    Lavarand, also known as the Wall of Entropy, is a hardware random number generator designed by Silicon Graphics that worked by taking pictures of the patterns made by the floating material in lava lamps, extracting random data from the pictures alledgedly using the result to seed a pseudorandom number generator.

  8. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    The computer continues this process, with a cell that has no unvisited neighbours being considered a dead-end. When at a dead-end it backtracks through the path until it reaches a cell with an unvisited neighbour, continuing the path generation by visiting this new, unvisited cell (creating a new junction).

  9. RDRAND - Wikipedia

    en.wikipedia.org/wiki/RdRand

    [1] [14] The hardware will issue a maximum of 511 128-bit samples before changing the seed value. Using the RDSEED operation provides access to the conditioned 256-bit samples from the AES-CBC-MAC. The RDSEED instruction was added to Intel Secure Key for seeding another pseudorandom number generator, [ 15 ] available in Broadwell CPUs.