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Dark Sun Boxed Set (1st boxset). TSR, Inc. ISBN 1-56076-104-0. Timothy Brown (June 1992). Dark Sun: Dragon Kings. TSR, Inc. ISBN 1-56076-235-7. Bill Slavicsek (October 1995). Dark Sun Campaign Setting, Expanded and Revised (2nd boxset). TSR, Inc. ISBN 0-7869-0162-4. Accessories. Walter Baas (March 1992). Terrors of the Desert (Dark Sun ...
Cities of the Sun also includes a brief adventure for 4 to 8 player characters of levels 3–5, who get caught up in a conspiracy involving one of the awnsheghlien and a dangerous noble. [1] Cities of the Sun outlines states for player characters to govern, explore, and conquer. This book covers the Khinasi states, a region inspired by the ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Player's Handbook II is the title of a third edition Dungeons & Dragons supplement. It is a handbook of rules and guidelines for the Dungeons & Dragons role-playing game. As the name implies, the book is a supplement to the edition's Player's Handbook. It introduces supplemental rules, new spells and new classes.
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
The guide starts with an introduction that defines the physical boundaries of the Underdark, and also describes the intent and organization of the book and gives a brief list of D&D materials which have a strong connection to the Underdark. [12]
Sadira: a half-elf former slave in Tyr who was taught the ways of a preserver as a young child, she is also instrumental in the freeing of Tyr and subsequent transformation into a unique class called the sun wizard. Sa’ram:One of the two dwarves that stole the Dark Lens. Upon dying they became banshee guardians of the talisman. [3]