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Pages in category "Cloak and Dagger Games games" The following 2 pages are in this category, out of 2 total. This list may not reflect recent changes. D.
Roblox, as a game development platform, has had its games nominated separately in lieu of the platform as a whole. Brookhaven RP was nominated in 2022 and 2023, with Adopt Me! also nominated in the latter year, marking the only time that two games from the same platform were nominated for Favorite Video Game.
Delta Force: Task Force Dagger is a 2002 first-person shooter video game developed by Zombie Studios and published by NovaLogic for Microsoft Windows. It is a standalone expansion pack to Delta Force: Land Warrior. It is set in Afghanistan in 2002 after United States invasion of the Islamic Emirate of Afghanistan in 2001.
The game was created by Russel Dawe. The game was under development using the title Agent X when the movie producers and Atari learned of each other's projects and decided to cooperate. When Atari was consulted to provide a game as an element of the movie, they tweaked Agent X and renamed it Cloak & Dagger .
The Dagger of Amon Ra was developed using Sierra's Creative Interpreter (SCI1.1). It is a spiritual sequel to the original game, contains the same elements and themes as the first, and is a much more traditional point-and-click game. It was re-released in 2017 on GOG.com with modern Windows support.
They have developed the turn-based strategy game Battle Worlds: Kronos. The studio also worked on the tactical role-playing game The Dwarves, which is based on the novel of the same name. [2] Jan Theysen and Marc König established King Art Games in 2000 to focus on graphic adventure games and role-playing video games.
The Eternal Dagger is a top-down role-playing video game published by Strategic Simulations in 1987. It is a sequel to Wizard's Crown from 1986. Demons from another dimension are invading the world, and the only item that can seal the portal is the titular dagger.
Legacy is a universal system intended to simulate any genre or historical period, but with only enough information to enable play in prehistoric societies. [1] A complex and very specific system of skill definitions requires the GM to create statistics for higher level civilizations. [1]