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Icon is a very high-level programming language based on the concept of "goal-directed execution" in which code returns a "success" along with valid values, or a "failure", indicating that there is no valid data to return.
In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system.The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents. [1]
Persist (Java tool) Pointer (computer programming) Polymorphism (computer science) Population-based incremental learning; Prepared statement; Producer–consumer problem; Project Valhalla (Java language) Prototype pattern; Proxy pattern
Some naming conventions represent rules or requirements that go beyond the requirements of a specific project or problem domain, and instead reflect a greater overarching set of principles defined by the software architecture, underlying programming language or other kind of cross-project methodology.
Unicon descended from Icon and a preprocessor for Icon called IDOL. Compared with Icon, Unicon offers better access to the operating system as well as support for object-oriented programming. Unicon began life as a merger of three popular Icon extensions: an OO preprocessor named Idol, a POSIX filesystem and networking interface, and an ODBC ...
The 1.9.3 release allows project managers to select the language in a drop down list. In addition to language, the country can be chosen which also sets the project currency and date format. ProjectLibre is written in the Java programming language , and will thus theoretically run on any machine for which a fully functioning Java virtual ...
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In Common Lisp symbols may use any characters, including whitespace, such as spaces and newlines. If a symbol contains a whitespace character, it needs to be written as |this is a symbol|. Symbols can be used as identifiers for any kind of named programming constructs: variables, functions, macros, classes, types, goto tags and more.